I’m feeling like a flatliner who got escaped from a near death experience. So it seems I’m a bit morbid on these comeback. My first hunch is International Necronautical Society, a group of artists who believe the death is a "type of space" that deserves to be explored by a kind of "craft" (it is, as they say, under construction). Second in the row is a game that should convey its players to a more realistic death realm. S.T.A.L.K.E.R, creation of Russians game designers, is a mixture of Andrei Ujica's "Unknown Quantity", Andrei Tarkovsky's 1979 homonymous film and a bunch of monsters that seem like to have been depicted by Ralph Steadman. Death, private and public are the core of Diary of a Star, a critical blog that appropriates selections from the Andy Warhol Diaries.
[Listening to: Andrew Bird - Weather Systems]